Computer Graphics Book By Sushil Goel !!link!! -

Methods for rendering solid shapes, including scan-line polygon fill, boundary-fill, and flood-fill techniques. 3. Two-Dimensional (2D) Geometric Transformations

Both theoretical background and practical algorithms. computer graphics book by sushil goel

Because the book is designed around university syllabi, it acts as an excellent exam preparation tool. Each chapter concludes with: Methods for rendering solid shapes