Fe Giant Tall Avatar Script Better [best] 🎁 No Survey
local textBox = Instance.new("TextBox") textBox.Size = UDim2.new(0, 180, 0, 30) textBox.Position = UDim2.new(0, 10, 0, 10) textBox.PlaceholderText = "Height (1-5)" textBox.Text = tostring(TALL_SCALE) textBox.Parent = frame
-- Scale parts and adjust Motor6D C0/C1 for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then part.Size = part.Size * scale -- Optionally set density/massless for stability pcall(function() part.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) end) elseif part:IsA("Motor6D") then part.C0 = part.C0 * CFrame.new(0,0,0) * CFrame.new(part.C0.Position * (scale - 1)) part.C1 = part.C1 * CFrame.new(0,0,0) * CFrame.new(part.C1.Position * (scale - 1)) end end fe giant tall avatar script better
-- Adjust camera & humanoid properties humanoid.CameraOffset = Vector3.new(0, (TALL_SCALE - 1) * 2, 0) humanoid.HipHeight = humanoid.HipHeight * TALL_SCALE local textBox = Instance
R6 avatars use classic six-block body parts, while R15 uses fifteen joints. The best scripts detect your rig type automatically. They apply vector scaling to R6 parts or value scaling to R15 joints without crashing your game instance. 3. Tool and Accessory Scaling Fixes 3. Tool and Accessory Scaling Fixes